

Also linked below are the Competitive Innovations Archive, where Wings breaks down successful lists from each GT and major from the start of 9th edition onwards, and the Competitive Innovations List Archetypes which shows off “example” lists for each common archetype. Getting Better at Warhammer 40,000: Understanding Probability Start Competing at Warhammer 40,000Īn array of articles on how to start competing at Warhammer 40,000, with a three-part introduction to tournament play, a three-part introduction to thinking about practice, and a selection of other topics such as how to assess an opponent’s army or how to deal with suspected cheating. Getting Better at Warhammer 40,000: Upping Your Game Two articles on improving at Warhammer 40,000 by thinking more about competitive play and understanding how probability impacts the game. Getting Started with Warhammer 40,000: Ham Etiquette 101, or How Not To Be That Player People Talk About On Forums And Such Getting Better at Warhammer 40,000 Getting Started with Warhammer 40,000: The Basics Two linked articles on how to get started with Warhammer 40,000.

For now, check out the Index Review and Faction Focus articles on our 10th edition content guide. Start Competing updates for 10th edition are in the process of being updated and the guides below are for 9th edition or earlier and out of date.
